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Topic: Velvet Assassin - Walkthrough, by viollette, la 07-05-2009
The Lost - Valley

You objective in this mission is to find the entrance to the bunker. You`ll start the game in a ravine. There are no enemies here, so move forward and take a moment to familiarize yourself with the controls. You`ll see a bridge, and on the far side of the bridge is a ladder. Climb up, and you`ll see a drunk Nazi. Enter sneak mode (right shoulder button on the Xbox) and walk up behind him. You`ll then see the action button flash up on the screen. Pressing this button will make Violet kill the guard. You have the option of moving the body, but there is no one else around so you don`t have to.

There are two directions you can go along the path. For now, head to the northwest, back overlooking the ravine. At the rear of this area are some oil drums, and next to those you`ll find your first collectable: The Knight`s Cross.

Head back the other direction and go down the path. You`ll have to jump over a small ditch. You`ll then see two guards talking. You can crouch down behind the wall and sneak up near them. You`ll have to wait until they are done talking before you can get close. When they separate, sneak up behind the guard on the bridge and kill him. You`ll need to drag his body into the bushes behind you. Hide there because the second guard is going to come back. Wait for him to get to the bridge, then turn and go back. When he is walking away from you, cross the bridge and hide in the bushes and shadows to the left of the path. Wait for the guard to go back to the bridge and you can sneak up to the gate. There is a stack of boxes near the gate you can hide behind. Here you`ll find a collectable, the Lighter.

If you want to kill this guard you can. He has a collectable Signet Ring you`ll get if you do. But you can also just move on to the next area. The door is locked, but to the right of the door is a hole in the wall you can crawl through.

This next area has two guards. One is in front of the entrance, the other is walking along the top of the bunker. In the shack nearby is a medkit and some morphine. You can use the morphine to enter morphine mode, which lets you run around for a short time without alerting the guards. From the shack, move up to the boxes in front of the guard. Enter morphine mode, run behind him, and kill him. From his body you`ll get a rusty key. This will unlock the door to the bunker and going through it will end the mission.
The Lost - Fuel Storage

In the first room you`ll find a locker with a silenced colt pistol inside. You have only seven shots, and ammunition in this game is hard to come by. To exit this room you`ll have to push a box out of the way. On the left side of this next room is a shelf where you`ll find some more morphine and a collectable: the Hanseatic Cross Hamburg.

At the end of the next hallway you`ll see a guard through a widow. Sneak down the hall and to your left is a doorway that will take you directly behind the guard. On his body you`ll find a shiny key. Use this key to unlock the door and move to the next room.

Here you`ll see a guard, but it`s hard to sneak up on him because of the light near him. On the right wall is a fuse box. While the guard is away, destroy this box (walk up to it and you`ll be given the option to destroy it) and the light will go off. Near the now off light and there is a barrel you can hide behind. Wait for the guard to return and kill him.

The hall he was walking in has another guard on the far side. Head down the hall and you`ll be hidden in the darkness. There is a hall off to your right and the a light there will shine into your hallway. This will block your progress until the guard`s back in turned. Walk past this lit area and on the left side of the hall is a dark alcove you can hide in. Wait for the guard to walk up and when he starts walking away you can follow him. When he stops, you can kill him. Head through the door at the end of the hall.

On the other side of this door you`ll find a med kit and a collectable harmonica on the boxes. You`ll also find some morphine in this room. There are three doors.

The Quartiere Door This door leads to a hallway, and beyond that a kitchen. The officer here will leave the room after a while. You can walk over to the radio and turn it off. Hide behind the boxes here. The officer will come back, and turn it on, and stand next to the radio. You can easily kill him at this time. On his body you`ll find a rusty key. In the next room are two guards, but you don`t have to kill them. Just get to the far side of the room where you`ll find a door. Behind the door is a signet ring collectable. You`ll also see a hole in the wall where you can crawl through. Before you exit you`ll see a guard. Wait until his back is turned and leave the crawl space. Kill him, take the gas mask, and head back to the main room.

The Munitionslager Door Head all the way to the top of the stairs and you`ll find an empty room. Inside you can pick up a collectable. Go back down one floor. Off the flight of stairs you`ll see a door. Peek through the keyhole and wait until his back is turned to open the door. Inside, wait for the guard to walk to the middle of the room where you can take him out. There is a second guard in this area, at the end of a hallway. You can either lure him into the main room with a whistle, then wait until he starts walking away to kill him, or you can just enter morphine mode and kill him.

On the other side of the door are two guards. When they `re talking you can sneak by them and go through the doorway to the right. In the next hall you`ll have to climb over a couple of fences. In the next room you`ll see a guard, and there is an intermittent light in front of him. You can move along the left side of the room while the light is out, then kill the guard. Don`t get near the gate here, touching it will hurt you.

The next room is a garage, and it has two guards. You have two options. You can either enter, and on the right side of the room, on the pillar is a level that will close the windows and make the room dark. You can then take out the two guards. Or when you enter you can sneak to your left and get to a staircase. Head up the stairs, but in this next area you`ll be visible to the guards. You will be in a great area to take out both of them with your pistol. Next to one of the cars, between it and the wall, is an Edelweiss Badge Collectable. Either way, once you flip the switch on the upper level you can go back and get the explosives from the previous room.

Head back to the main room and go through the door with the gas mask symbol next to it. This door was locked until you got the gas mask and explosives. Head to the bottom of the stairs and put on your gas mask.

When you enter you`ll hear two guards arguing. Sneak around behind them (to your left) and you`ll find a third guard. Kill him, then find the fuse box nearby. When you break it, the first two guards will come to investigate. Hide, then kill both of them, one at a time.

There are some large vertical tanks along one wall, and behind them you`ll find the Pocket Flask Collectable. In one corner of the room you`ll see a walkway that is broken and bends down. Near this is a box you can push. Near the box , on the shelf, are some shotgun shells. Push the box all the way into the corner, then climb on top of it. You can then climb onto the walkway. If you`re not given the option to climb onto the walkway, make sure the box is all the way in the corner of the room.

Head up to the walkway and you`ll find the spot to plant the explosives. Once you do a timer will start. Run along the walkway and you`ll find an exit. Run up the stairs and you`ll find a weapon locker. Grab the shotgun out of there and run forward. You`ll have to use the shotgun to take out several guards in the next few hallways, but try not to stop running. Once you get to the exit you`ll finish the level.
Death of the Butcher - Cathedral

You`ll start off on a small dock. Around the corner are two guards. Both are easy to sneak up on, but the second tends to walk away from you as you approach. At the end of the dock is a ladder, but before you climb it pick up the music box collectable that is behind the crate at the end of the dock.

When you climb up the ladder you`ll see a guard come out of the shack and stand in the doorway. If you kill him, the guards inside will see you, so head to your right and jump over the fence. In this area you`ll see a guard who walks in and out of the shed. You can sneak up behind him and kill him when he`s looking out over the water. Move his body to the rear of this area, behind the oil drums. You`ll also find a collectable there.

Now you can enter the shack. There is a guard off to your right, but you can get the fusebox near him without alerting him. On your left side is that same guard standing in the doorway. You can take him out from behind now. There is also a key on the table next to the door.

For the final guard, the one near the fuse box, you`ll have to be careful. There are two bridges to get over to him. The bridge in the center is in the light and has glass on it, so don`t use the center bridge. The bridge at the far end of the room has plenty of cover. Use it to get next to the radio. Shut off the radio and the guard will come to you. Sneak behind him and kill him.

Go through the next door you`ll see an open area. There are three guards here. The first is around to your right, looking over the water. He`s easy to miss, because he`s between two shacks. The good news is that the shacks also hide him from view of the other guards, so take him out.

The second guard is on the far side of the shack, and walks from one side of the dock to the other. Watch for glass on the ground near where he stops. Your best bet is to hide in the outhouse and let him walk by, then walk over and kill him. The final guard is out in the open. Although you can sneak up on him most of the time, you may want to just shoot him.

Climb down the ladder here, and as soon as you get to the bottom you`ll see some guards. There are two on the boat and one on the docks on the other side of the boat. You can sneak over the boat and kill the single guard on the far side. You cat take out the two guards on the boat now, if you wish. They split up for a few moments when they`re not talking, but shooting them works too.

On the dock you`ll find a pile of boxes. One of these boxes you can push to reveal a level. Flip it to shut off power to the fence. Go through the fence and enter the door you find. Kill the SS officer and you`ll find a key on his body. Use this to get through the next door and you`ll find an SS uniform. Also grab the key that is next to it. Head over to the closet in the previous room and get inside, where you can change clothes. Head back to the dock, then go through the other door.

Head down the hall and take the second right. Here you`ll see a ladder, and you won`t have to kill the guard here. Climb up the ladder.

You`ll then find yourself on the street. Wearing the uniform introduces a new gameplay mechanic. There is a white bar on your screen and the closer you get to an enemy the smaller the bar will get. If the bar disappears you`ll be discovered. You cannot sneak around or hide in the shadows while wearing the uniform. The only thing you can do is stay far away from any enemy. It doesn`t matter if you walk or run.

The exit is on the far side of this area, past the tank. You`ll go through the fence, and come to a small area with a place where you can change clothes and a hole in the wall. You`ll want to change out of the uniform for the next section.

On the other side of the wall. You`ll see a garden on the other side of the truck. There is one guard at the garden entrance, with his back to you. There is another that is walking around a tree nearby. Sneak up to the guard at the entrance and wait for the other guard to walk away. Kill the first guard and hide his body before the other guard swings around. You can then head back to the garden, follow the second guard until he stops and kill him. There is one more guard farther along the garden, but he`s alone and there are plenty of hiding spots.

You`ll come to a gate which is locked, but there is hole in the wall just to the left. There is one last guard, and he has a key you need. The key unlocks a door here, which brings you to a courtyard. There is a stairway that leads to a basement. Here you`ll find a weapons locker with a Luger, and a place to change into your uniform. The uniform makes the next section much easier. Just stay away from the guards and walk down the stairs into the cathedral.


Death of the Butcher - Crypt

In this first room, you`ll find a medkit. You`ll also find a box you can push so that it is blocking the light when you open the exit. Before going through the door, look through the keyhole and wait for the guard to face away from you. You can then open the door, sneak up behind him, and kill him. There is a weapon locker to your left that has a silenced colt, and a collectable is next to the locker.

This hallway opens into a larger room, and inside there is a new type of enemy patrolling. This more alert Nazi will produce a flashlight if he becomes suspicious. With the flashlight he will be able to see you even if you are hiding in the shadows.

Head around the left side of the room, behind the coffin and from there you can get to some boxes to hide behind. You`ll have to wait for the light to be out, and for the walking guard to have his back turned. This puts you in a good position to take out the moving guard out of sight from the other guard. You can then walk along the wall in the shadows and take out the other guard.

When you look through the keyhole of the next door it seems empty, but when you enter you`ll see three guards to your right. Hide behind the boxes behind the floodlight. Wait until the closest guard walks near you, then turns around. Instead of killing him, sneak up behind him and use the secondary action button (B on the Xbox 360) to pull the pin of his grenade. Head back into the shadows, then start moving along the dark side of this hall. The guard`s grenade will go off and kill him, but the other two guards will start looking for you. You can go behind a coffin to hide from them. The two remaining guards are more difficult. You can either backstab the walking one, then morphine mode the one next to the light, or you can shoot both of them. On the table in the center is a collectible (an Edelweiss Badge) and a medkit.

In the next room you`ll see a lever off to your left. Shut off this lever before you move forward. There is a puddle of water next to the boxes and if the lever is on you`ll take damage when you cross the puddle.

Head to the end of the hall, and you`ll have to move a box out of the way to continue. Just after the box, look at the wall on the left and you`ll see a hole you can crawl through. On the other side of the hole are some guards, and one of them has his back to you and has a grenade. Sneak up behind him, pull the pin, then crawl back into the hole or just run away. The grenade will take out at least one guard, and if you`re lucky it will take out both.

There is a door that leads to a small room where you`ll find a medkit and some morphine. There are some stairs that lead to room where an officer is admiring a statue. You can sneak up behind him and backstab him. He has on him a harmonica collectible.

In the previous room, you can find a key on one of the guard`s corpse. Use it to open the door that will get you back to the start of this area (where you shut off the power). Start by heading to your right. Hide behind the coffin and wait for a guard to stop near the far side. Don`t try to get him when he`s near the stairs, you may have to wait for a while for him to get to the other side of the coffin. Take him out, then hide his body.

You`ll see two guards talking to each other. You can actually go down the stairs between them and go to the far side of the room. The two guards will also walk to the far side of the room. Once there, one will walk back and forth, the other will stay put. Take out the one who walks by following him to the other side of the room and backstabbing him. The one who doesn`t walk will need to be shot or taken out with morphine mode. You can`t sneak up behind him because your shadow from the spotlight will give you away.

This next room has three guards. Two are standing, and one is walking between them. Sneak up behind the first (non-moving) guard. When the walking guard is at the far side of the room (looking at the painting) backstab the guard. Grab his body and put in one of the dark corners. Move to the other side of the room and do the same thing to the second guard. Finally you can take out the walking guard when he pauses in front of the painting.

In the next room you`ll find a shotgun, and a Collectible: Hanseatic Cross Hamburg. The next room has a box you have to push out of the way, but be sure to push it back to where you found it so you can get the six extra shotgun shells. There is a second box near the first, and pushing it out of the way will get you a collectible: a Silver Luger.

Go through the door and head up the stairs. At the top you`ll see two guards. One is directly in front of the stairs, the other is off to your right. Go after the one to your right first. Wait for him to walk to the first guard, then back to where he started. He spends a good deal of time facing away from you. Take out the other guard, and next to him is a box you can move. If you do, you`ll find a gold bar collectible. There is also body armor in this room.

Head up the next set of stairs, and you`ll find yourself in a room with three platforms overlooking your position. There are five enemies here, and one of them is the general you`ve been sent to kill. You`ll have to deal with three of the guards first. One is on the platform in front of and above you. You can easily take him out with a headshot while Schuntzel is talking. Use the silenced Colt if you still have ammo for it. Another guard is under the platform in front of you. You can usually shoot him as he runs around the room. The third is hiding behind some barrels in the left corner of the room. This guard has a line of fire on the stairs to the first platform, so be sure you take him out before you try go up them. The shotgun works well against this guard. There is a dark area under the platform that has a medkit.

Head to the platform where you killed the first guard. It is well-lit and there`s no place to hide. Make sure your shotgun is fully loaded, walk up the stairs and be ready to take out the guard and the general. The Schuntzel will take several shots before he goes down. If you any have morphine left, use it at this time to kill Schuntzel.


Leave a Light On - Docks

The room where you start is empty. Head through the gate. Ahead of you are some trucks, and there is a guard standing in front of them. There are shadows to your left, but be aware there is one small spot where you can be seen. Wait until the guard walks away before crossing this spot. If you stay to the left side you`ll be able to enter a shack where there is some morphine.

The guard will spend some time talking to a second guard. While they are talking you can sneak over to the truck parked on the street. From here you can either kill the guard, or sneak down the street. Keep in mind the second guard will start walking around, and will walk around to your side of the parked trucks. He`s isolated and can easily be killed. Farther down the street is an officer who walks back and forth along a straight line. You`ll need to take him out. On the left side of the street is a shack, and inside is a guard with his back to you. There is a medkit in this shack if you need it.

At the end of the street is a fence with barbed wire on top of it. The gate is locked, but there is a spot where the barbed wire on top is broken and you can climb over. Go through the door and enter the next area. There are no enemies here. Off to your right, as you enter, is a collectable lighter. To exit you`ll need to find the box you can push and slide it under the nearby ladder. Use the ladder to climb into the building.

As soon as you enter there will be a guard off to your right, but you`ll start in a shadow. The guard is behind a wire door, which he can see through. You can`t sneak up on him, but he doesn`t have anything valuable anyway. The exit is at the back of the room, and you can get there by going around to the right side of the room. On your way to the exit you`ll see a small room with a bullet proof vest, bit it is locked. You`ll come back for it in a minute.

The next room you`ll find a sniper badge collectable to the right of the door. There is a hole in the floor where you can jump down into the next room.

In this next area you`ll see a bunch of boxes, and a door blocked by some boxes attached to a crane. There are two guards. One stands still, and the other walks back and forth. There is a light in front of the standing guard, but it turns on and off. You can cross over to the other side of the room while the light is off. From here you can sneak into the next room (the room the one guard is walking in and out of). Inside, hide behind the boxes to your right. You can break the fuse box to make the area darker. Wait for the guard to walk back into the room and he`ll stop in front of a desk. Take him out. Be sure to pick up the key that`s on the desk. Next, head back into the previous room and take out the guard who`s standing still. The exit is behind him.

Alternate strategy: When you first enter this room, the first guard will walk over to the crates and speak. You can take him out while he`s speaking. Be sure to drag his body behind the boxes.

Head up the stairs and go through the first door. There is a guard with his back to you. Take him out, and you`ll realize this is the area where you first entered the building. Head over to the small room and pick up the bullet proof vest. Head back to the stairs and continue up. Go through the door at the top.

When you enter this room, head to the shadows to your right. There are two guards here. One walks to the dark area where you are. He has a grenade on his belt, so you can pull his pin and kill him, or just do a backstab. The other guard is in a cage, and the entrance has broken glass around it, so you can`t sneak in. Your best bet is to whistle to lure him out. You can also use your gun or morphine mode.

There is a lever in the cage, which you should use. Head down the stairs and you`ll be able to leave the building.

The next area is open, with lots of light. There are three guards, and you`ll have to hide behind boxes to sneak up on them. Two of the guards walk long patrols, and you`ll have to time the first guard`s kill so the other isn`t looking. The boxes on the right side of the area is a good spot to take him out, because he`ll stop for a while when he`s out of the second guard`s view. Be sure to hide his body. The second guard walks a simple line, and is easily taken out. The third guard stands beneath a light and doesn`t move or look around. Next to this guard is a door, which you should go through.

Inside this room there are no enemies. There is a switch to your right you should use. There are two doors, and each leads to a room with a Nazi inside. The first room has only a med kit. The second room has a collectable, and a weapon locker with a flare gun. There is an officer inside, and the best way to get him is to go out the window, and from there enter in the other widow.

Head back to where you killed the guard next to the light, and look to your left. You`ll see a truck, and beyond that a fence. The fence was electrified, but you turned it off with the switch inside the room. Jump over the fence. Move forward and crawl under the boxes.

In the next area there are three guards. Sneak across the open area until you`re at the edge of the dock, and move along the row of boxes. Notice that one guard stops next to a gap in the boxes. While the two other guards done talking, then take out the guard that`s walking by pulling the pin on his grenade. With any luck you`ll take out all three of them. Or you could backstab the guard and hide his body behind the boxes, then wait until the other two are done talking and split up. When you`re done, head over next to the torpedoes for some ammo for the flare gun. Move along the dock outside of the fence to get to the crane.

This area has two guards, but you don`t have to kill them. (Side note: the guards talk about a drunk captain, and there is a sleeping captain in the nearby shack. When you encounter him Violet talks about killing him, but you can`t kill him. There is some morphine and a medkit in this shack). The crane is in front of and above you. There is a ladder that hangs down, and you can sneak to it when the guards are looking away. Climb the ladder to the crane`s control cabin and use the lever there. The climb up one more ladder to the top of the crane and cross over to the other side of the dock.

In this room you`ll find a gas mask, which you should pick up, but you don`t have to put on yet. You`ll also find a ladder going down. At the bottom of the ladder is a fuse box you should destroy. The guard here turns around more quickly than other guards, so be careful. When you kill him, you`ll get a key. There is also a weapon locker here where you can pick up a silenced Colt.

The next area has a small footbridge you must cross. On the far side are three guards. From the end of the bridge you can sneak to the boxes near where the guard turns around. Here you`ll find a flare. When the guard`s back is turned, go to the tanks ahead of you. Behind one of these tanks is some morphine. You can walk behind these tanks (between the tanks and the water) to where the guard turns around on the other side of his patrol. On the box here is another flare. There is a light here, and if you go around the box you`ll be in view of the guards. The exit to this area is to your right. You must jump over a fence and enter the building. The best way to get to the exit is to simply wait until the one guard is far away, stand up (don`t sneak) and run to the fence. Jump over and enter the building and the guards will forget about you in a few moments. Your other option is to take out all three using your gun or morphine mode.

Inside this building hide behind the boxes near the door. Two guards will enter, but one will soon leave. Take out the lone guard. Be careful, because when he stops near the entrance, it`s hard to get behind him, and when he stops at the far end of the room it`s hard to get to him before he turns around.

In the next room are two men behind a wall or fence. On the left side of the room is a fuse box, which will shut off a light. This will allow you to get to a lever near the door you came in, and flipping it will electrocute the two men. Be sure to shut off the lever before proceeding. One of the men has a flare you can pick up, and the weapon locker here has a flare gun. Before you leave, find the box you can push, push it up against the wall, climb on top and you`ll get a Silver Cigar Box Collectable.

When you go out the door, hide behind the boxes in front of you and take out the guard that stops near you. Exit this area by crawling under the boxes.

The next area has three guards, and they`re in an area lit by a spotlight on a submarine. One of the guards is on the sub next to the spotlight. You may be tempted to just run past them, but one of them has a combination you need. You can use the flare gun, which you should have ammo for. There are two medkits in the shack here.

Move along the dock, between the water and the building. You`ll pass a doorway that leads to a room filled with torpedoes and has two guards. Be careful because there is glass on the floor. Near the door is a shadow you can hide in. When the two guards aren`t looking you can move to the end of the room, behind the torpedoes. Use this darkness to get under the window of the guard booth. You can climb under the guard booth and sneak up on one of the guards. Kill him, then go after the other. This room has a med kit and some morphine. This room also has the safe. If you got the combination you`ll be able to open it. If not you`ll have to go back to the previous group of Nazis.

Head further down the dock and you`ll come to a door. Go through the door and to your right you`ll find a flare, and a shack with a sleeping sub captain. Ahead of you is fence you can climb over, but there are two guards on the other side. Instead of heading straight, jump over the fence to your right.

Here you can sneak around the giant fuel tanks and take out one of the guards as he stops in front of you. From here you can go through an open gate in the fence and sneak up on the second guard. Use the door to get to the next area.

This next area has two guards. One stands still with his back to you, the other patrols along the bridge. Take out both in any manner you like. Head across the bridge to the rail cars and you`ll complete the mission. If the level doesn`t end when you cross the bridge it means you haven`t picked up either the documents in the safe, or the combination to the safe.
Leave a Light On - Storage

The first room is empty, but the second has three guards, and a gun locker with a flare gun and some flares. When the guard is away, steal the flaregun out of the locker. Then follow the guard down the hall until he stops. Kill him, and run through the gate to your left. On the wall there is a switch on the left wall that will electrocute one of the guards. The third guard will go to the second, and you should take him out with the flaregun. Go back and use the med kit from the previous room if you need it. There is also a medkit on the far end of the room near the exit.

The next room is packed with guards. There is one facing the door, but you can stay in the shadows and move to your right. Along this wall you`ll find a fuse box, which you should destroy. This will allow you to go further along this wall, where you can find another fuse box. From here sneak toward the guard in front of the stairs and use morphine mode to run up the stairs and hide. When the guards go off alert you can safely explore the top level. You`ll find a collectable in one corner and a door in another. When you go through this door you`ll see a short cutscene. Inside you`ll find a flare and some morphine.

The next door leads to a small area with another door. Through this door are two guards. The exit is directly in front of you, but you`ll have to take out these two guards sooner or later. Kill them, then use the lever here. You`ll notice a crane lift some boxes below you. This reveals a door which you`ll go through in a little bit.

The next room is empty except for a medkit. The next room has a single guard, who is easy to take out unless you open the door right in front of him. Wait for him to walk away, enter, hide, then kill him when he returns. There is a weapon lock here with a flare gun and some flares. Go down the stairs.

This next area is a large warehouse. There are three guards patrolling the far side of the warehouse. In the center you`ll see a shack. Behind the shack you`ll find a medkit and a level (use it). There is a door into the shack on the side closest to you, and you can enter it without taking out any of the guards. Inside the shack you`ll find a medkit, flare, and a bullet proof vest. Exit and you`ll have to get to the door you revealed with the crane. It`s on the opposite side of the shack from the door you came in. You`ll probably have to take out the three guards before you can get inside. Once inside the shack you`ll find a key, explosives, and a shotgun. When you leave, there will be three more guards patrolling, so watch out. The first one is alone, and can easily be taken out. He has the key to the exit. If you go to the corner of the warehouse to your left you`ll find another collectable. The other two guards are on the far side of the shack, and will split up when they are done talking. The exit to the warehouse is a door on the ground floor near the stairs where you came down.

Before you go through this door, look through the keyhole and wait for the guard to turn his back. There are a total of four guards in this area. You`ll have to kill at least the office under the light before you can get past them. Go through the door and sneak to your left. You`ll find a flare, and a box you can climb. This box takes you to a small raised area where you`ll find a collectable pocket flask.

On the far side of this area is a shack. Inside you`ll find some shotgun shells, a medkit, and a level. Use the lever exit the shack. Nearby you`ll see a fence with some water below it (the water was electrified, but you turned off the power). Climb the fence and go through the door. Inside this room you`ll find shotgun shells, a medkit, morphine, and a collectable.

Head between the rail cars and you`ll find a box you can climb on. Use this to climb over the railcar and you`ll see the spot where you have to plant the explosives. Once you plant them, run away. You`ll then be on a timer, so don`t bother sneaking. You do have more than enough time to get away, so don`t freak out. Run to the end of the trainyard, shoot the guard you see, climb over the fence and enter the small building. Inside you`ll find a couple of medkits and some shotgun ammo. Exit through the other door and keep running. There are four guards waiting for you. Use the shotgun and take them out.

A little farther on you`ll see some flames, and near those flames will be two last guards. Run to the end of this area then go to the left side of this area. The mission will end.
The Third Man - Sewers

Once again, you`ll start off with only your knife as a weapon. Go through the door and you`ll see a single guard. Take him out and go to the end of the walkway. Climb up to the ledge and you`ll get to a door.

This next area is empty, but the room after it has two guards. There is a doorway in front of you that is covered by an intermittent light. Go through it while the light is off, hide in the shadows nearby (underneath the light bulb) and wait for one of the guards to stop in the doorway. Kill him and find the fuse box along the wall. The second guard keeps his back to the wall, so look for the radio next to him. Shut off the radio and he`ll go to turn it back on. Kill him. There is a weapon locker here, with a silence Colt. You`ll also find a gas mask next to the locker, and a medkit on the shelf nearby. Climb down the ladder (located to the left of the locker) to get to the next area.

Go through the door and you`ll come to a sewer. There are two long parallel tunnels. The second has a guard patrolling it, but the first is clear. Head down this first tunnel and you`ll see a switch on your left side. Wait for the guard to walk on the puddle in front of you. Flip the switch and kill the guard. This will alert a second guard, and when he stands on the puddle, flip the switch again. Look on the right side of this tunnel, across from the switch and you`ll find a ladder. Climb it and you`ll find a letter, a collectable lighter and some morphine. Climb down the ladder and go to the end of the hall. You`ll see one of the agents being taken away. The exit is on the left side of the tunnel.

The next area is a circular room with a walkway along the wall. It`s hard to sneak past the guards, so you might want to just run over to the exit. Move forward down the tunnel and you`ll find the second agent. When you encounter him you`ll see a cut scene.

Head for the two guards you hear talking. They`ll split up after a while, and you can take them out one at a time. There is fuse box on the right wall that will make things easier. There is a sniper badge collectable near where the guards were talking.

The next area has two guards and a very bright bun intermittent spotlight. You don`t have to kill these guards, just sneak past them and down the ladder on the far side of the room.

The next area also has two guards. The guard that is walking around is carrying a grenade, and if you can pull it you`ll kill both of them. Or you could take them out in any other way you see fit.

The next room has two guards. Take them out and you`ll find the third agent and see a cut scene. You`ll also find some morphine, a gas mask, and a med kit. One of the guards has a key that opens the exit.

The next room is filled with poison gas. There are two guards on the lower level and two guards on the upper level. The two guards on the lower level will talk for a while, then start patrolling. While they are talking climb down the ladder and hide in the shadows to in the left corner of the room. If you look at the walls here, you`ll see some dim lights. If you get too close to these lights, the guards will be able to see you. Instead of walking near the walls, walk as far from them as you can and you`ll stay in the shadows. Head along the walkway and you`ll get to a ladder. Climb up the ladder and observe the two guards and the bright light in the corner. There is a fuse box on the right wall that you can break to shut off the light. Kill the two upper guards, then the two lower guards. You may want to use your colt, because there is a weapon locker with a Luger in this room. One of the guards has some luger ammo, so you may want to trade your Colt for the Luger. The next room is empty, except for a med kit. The room after that is more difficult. It has a bright spotlight, and the room is filled with pillars. As soon as you enter run to the left side of the room and hide. Two guards will appear, and one of them is armed with a flamethrower. There are three more guards nearby, and if you make any noise they will also come after you. Make your way to the far left corner of the room. There are some stairs here and they make a great hiding place. There is also a collectable here. From these stairs you can take out one of the guards and hide his body at the bottom of the stairs. You`ll then have to take out the other guard. No matter what you do, when you kill the second guard the other three guards will go on alert and attack you. You may as well just shoot this guard. When you do, two more guards will appear, followed soon after by a third. Take out all three with your pistol. Head through the door and you`ll complete the level.


The Third Man - Ghetto

Head up the ladder. You`ll see a man hanging, and there is some morphine next to him. In the next room you`ll see a dead woman on the floor a guard will kneel next to her, and you can kill the guard when he does. There is a collectable pocket flask on the pile of coal next to the woman. Head up the ladder.

This next area is a courtyard, and there are three Nazis here. You start off in a small shack, and you can walk around the outer edge of the courtyard without being seen. Head to the northwest corner of the courtyard. You can stand in the shadow of the wall and not be seen. Kill the guard here, and drag his body away because there is a second guard that enters this area as part of his patrol. Wait for him to come back and get him too. The final guard in standing in front of the center shack, and you can just walk up behind him. In the shack in the middle you`ll find a silenced Colt. There is a ladder on the outside of the shack and on the roof you`ll find a collectable.

In the next area you`ll see two Nazis standing over a pile of bodies. The officer will slowly walk toward the door you can through. You can kill him here without alerting the other one. This area is divided by a low wall, and the gap in the wall has broken glass around it. You can`t sneak up on the second Nazi, so hide the officer`s body in the previous area. Then whistle to draw the Nazi to you, and kill him.

The next area has a few trucks and four guards. Make your way to the shack on the left side of the area, near where the soldiers are talking. It`s easy to do because there is so much shadow you can use. Enter the shack (make sure the patrolling soldier is facing away when you enter). There is a Nazi standing in the doorway, and you can pull the pin on the grenade he`s carrying. This will kill all but one of the enemies here. Take out the other with morphine mode. There is more morphine in the shack. The exit to is a hole in the wall near the shack.

On the other side of the hole is another courtyard of shacks. From the shack where you start, head out the door and go to the next shack. There is a soldier standing in the doorway. Kill him and drag his body inside. There is a gun locker here with a G43 Sniper Rifle. There are three more enemies here you must take out. The officer has a key, which opens one of the shacks. Inside you`ll find a collectable and some ammo for the G43. The other shack has a bullet proof vest. There is another collectable ( a Hanseatic Cross Hamburg) in the northwest corner of the courtyard. To exit this area, climb on top of one of the shacks. You`ll see a guard you`ll have to kill, use your pistol or sneak up on him. Jump over to this courtyard and check out the shacks. You`ll find some sniper rifle ammo in each.

The next door opens to a street. Move forward and you`ll see a cut scene about snipers. At the intersection ahead, look to your right. At the end of the street, on the top floor of the building is a single window. It`s in the center of the building, and inside is the sniper. Take him out, then be ready for the two Nazis that appear on foot. Take them out, and head down the street. At the end of the street you`ll see a bridge. On the other side of the bridge is a ruined building. On the third floor of the building is a Nazi with a rifle. He`ll start shooting at you when you get to the end of the bridge. Use your sniper rifle to take him out. There is another in the same building, also on the third floor, in one of the windows.

Head through the ruined building and you`ll see some tanks. They are not occupied. Proceed forward and you`ll find the prison. Go down the debris filled alley. On the first couch you`ll find a collectable harmonica. Near the end of the alley is a hole in the wall you can crawl through.

This area has five guards. Hold your position until the closest guard starts walking away from you. At this time you can walk over to the nearby truck. You can hide in the shadow near the truck`s back tire. Stay here until the guard is once again walking away from you, and the guard on the other side of the truck is facing away from you. Hide his body behind the truck. Now you`ll have to sneak back to where you started. From here, wait until the close guard stops in front of you, and kill him. There is an officer at the far end of the area, and you can backstab him. The remaining two guards can easily be taken out with your rifle and morphine mode. Move forward through the gate and into the building and you`ll end the level.
Third Man - Prison

The first room is empty. In the second you`ll see a light shining at the exit. Before you go through this door, push the nearby box so it covers the light. The next room has a single guard. Enter the next room and move to the right of the boxes. The guard will turn his back to you and you can kill him. Hide his body behind the boxes or the guards in the next room might see him later. The water here is electrified, so don`t try to cross it.

Go to the the door on the side wall and look through the key hole. There are two guards inside, but the opening the door will give you away. Make sure the guards aren’t looking at the door when you open it. Enter and move to your left. Wait for the two guards to stop talking. One of the guards will enter a small dark area in the corner. Kill him while he`s in there, then take out the second guard. There is a weapon locker in this room, with a Luger. There is also some morphine. There are two doors here, but one of them is locked. Go through the other, and go down the ladder.

This room has two guards. One is on the lower level, the other is on the walkways above him. The lower guard stops at several points along his patrol, but one of them is in a shadow. Kill him while he`s there and hide his body in the corner. Kill the other guard using morphine mode, because there is some morphine in one of the corners on the lower lever. On the upper level is a switch that will turn off the power, which will allow you to cross the electrified water.

Cross the water and go through the door. Head up the stairs to the first door. There are four guards here, and two of them have flashlights. The good news is that there are plenty of places to hide, and the guards are far away from each other, so they are easy to take out. The fourth guard can be hard to find, he`s in a hallway off the main room, on the south side. In one of the sub rooms here you`ll find some Luger ammo. In the back room you`ll find a key (to the exit of this area), an SS uniform, and a place to change into it. You`ll need this uniform for the next area.

As you enter this next area you`ll see that it`s a dining hall. The area is well lit, and there are several guards. You`ll want to be wearing the SS uniform for this room. Remember that all you have to do when wearing the SS uniform is stay away from the guards. Wait for the guards to get to their positions. There is one that will patrol the center of the room. Wait for him to walk away from you, then move around the tables and stand next to the wall. Move along this wall to the exit.

The next room is a long cell block with two guards. Walk along the left wall to the far side of the room and go up the stairs. Note: in this cell block you`re sometimes discovered by guards on the level below you. However, once they leave their detection radius, they go back off alert. If you`re discovered but you don`t see a guard near you, just keep walking. At the top of the stairs you`ll see a room in front of you where you can pick up a letter. Head to the next set of stairs, but before you go up enter the cell in front of them and you`ll find a collectable. Head up the stairs and you`ll see a lever you should use. Head back down the stairs and go to the far side of the cell block, and go through the door.

In this next area you`ll be on some catwalks. In the center of this area is a lever, but you must find a key before you can get to it. Go through the door at the far end.

This room is empty, except for a medkit on the desk. Go through the next door and you`ll get another cutscene showing the hospital. There is a key on the desk you should pick up. Head into the closet here, and wait. Change clothes while you are waiting. An officer will enter the room. He`s really hard to sneak up on, so use morphine mode to kill him. A guard has entered the other room but his back in to the door. Sneak up on him and kill him. Be sure to hide the body. Change your clothes again and go back to the room with the lever. The guards will have changed positions, so be careful. Head back through this room, back through the cellblock, and into the dining hall. Here you`ll see that there is a door that is now open. Head through and you`ll find a weapon locker where you can pick up a shotgun. Go through the next door.

Here you`ll see a closet where you should change clothes. This area is dark, but there are four guards. First take out the guard on the right side of the room. Although he stops in a puddle of water, and there is a switch on the wall where you can electrocute him, killing him in this manner will alert the other guards. Backstab him.

The other lone guard is facing a window, and doesn`t turn around. When you approach him, he will walk away from you and stand with his back to you. As you approach him this time, you`ll see a strange effect where the screen flashes red and you`ll see some bodies. Ignore this flashback and kill the guard. There is one final guard in the other part of the room. Kill him. Head through the door and you`ll see one last guard with his back to you. Take him out and jump down the hole in the floor and you`ll complete the level.
Le Boeuf

In this level, even though is in night, you will still be seen if you are in the moonlight. In fact, most of this level is considered "lit" and there are very few shadows you can hide in. The guards will be able to see you from long distances, even if you`re so far away you have trouble seeing them.

Head down the road and kill the single guard under the light. Move forward and as soon as you can leave the road and go to the right, do so. You`ll have to steal a boat to get past the river. There is a boat in the boathouse up ahead, but it is guarded by four Nazis.

From the road, walk to a large boulder, then to a tree. Make sure to keep these objects between you and the two guards who are talking. From the tree go to your left, using the bushes as cover, and sneak to the boathouse. There is a ladder you can climb up to the roof. On the roof there is a hole you can jump down, but watch for the guard patrolling inside the boathouse. Wait for him to stand in the doorway, then jump down. Kill the guard in the doorway, then the other guard in front of him. Hide their bodies, because as soon as you approach the two guards in front, they will stop talking. One of them will enter the boathouse, where you can kill him. The final guard has his back to the doorway, so killing him is easy.

In shack outside the boathouse you`ll find some morphine. In the basement of the boathouse you`ll find a letter, and a switch that lets you use the crane. Go to the boat and use the switch on the crane to lower the boat into the water. Use the boat to get to the other side of the lake.

When you get off the boat you`ll find an SS uniform at your feet. To your left is a place where you can change clothes. You can either change into the SS uniform, or stay in your normal clothes. Go through the door and enter a courtyard. You`ll see some bodies hanging from a tree, and two guards. Go to your left and go through the door. You`ll end up on a road in front of a truck. Head down the road. Wait for the guard to walk to the end of the road, and go in the gate to your right.

There are two guards here. You`ll have to kill both of them. They split up, but the area is well lit and backstabbing both is difficult. The best thing to do is backstab one, then use morphine mode on the other. The exit is a bunch of boxes you can climb up, and you`ll find a door.

Inside the inn you`ll find a closest where you can change clothes. Look through the key hole into the next room. You`ll see a guard standing next to a closet. Destroy the fuse box next to you and enter the room. The guard will move around to investigate. Hide in the closet. The guard will start walking back and forth in the room. When he goes to your right, exit the closet. His back will be to you, so kill him.

Peek through the keyhole of the next door and you`ll see a guard facing you. Whistle to lure him out, and kill him.

The next room has two doors, but one is locked. This door leads to a room with two more doors. The door to the right leads to a bathroom that has a medkit. The other door leads to a room with some stairs, but they are blocked. Enter the door to your right and you`ll be an a hallway. In this hall, go through the door on the left. Behind the door you`ll find a collectable. Ahead of you is a fuse box. Destroy the fuse box and kill the guard in this room. Pick up the med kit and the code from the table. Head back to the room with the stairs and go through the door on the other side of the room. You`ll find a safe here, and inside is a pock watch collectable. The door here leads outside.

Climb down the ladder and pick up the medkit on the barrels, if you need it. On the woodpile is a pocket flask collectable. Climb over the box and kill the lone guard in the courtyard.

Go through the archway and enter the door on your right. There are two flares here. There are two doors. One is locked, the other leads to a small room with a guard you can backstab. You`ll also find a gun locker with a flaregun. Head down the stairs and turn on your flashlight. You`ll find another flare, and a box you can move. Moving the box reveals a boarded up hole. Destroy the boards with your knife and crawl through. You`ll find in the next room a Knight`s Cross collectable, a bullet proof vest, morphine, and a list of collaborators (if you are playing on the Xbox 360 this will get you the "Informant" achievement).

Go back up the stairs and back to the archway. You`ll see two guards ahead of you. You`ll want to kill them to make your escape later on a bit easier. The best way to do it is to wait until they are walking away and go to your right, up the hill. In front of the truck is a box you can climb over. Enter the windmill. Inside you`ll find a sniper rifle. Use the closet here to change into the SS uniform. Go back outside the mill and shoot one of the guards. Go back into the mill for a minute, then come back out and shoot the other guard.

Head back into the mill. Climb up the ladder. The second floor has a flare. Climb up the next ladder and you`ll find a medkit. Go through the door and you`ll end up on a platform on the outside of the mill. Move to your left and jump over the gap. From here, look into the window of the building and you`ll see a red drum. Shoot this drum. You don`t have to wait to see Kamm, just shoot it.

You`ll now have to escape. If you can, shoot any soldiers you see below you. Head back into the mill and climb down the ladders. Make sure you`re wearing the SS uniform because it makes using the sniper rifle much easier. You can stand in the open and shoot someone from far away. Head out of the mill, but don`t climb over the box in front of the truck. Instead snipe soldiers as they enter the courtyard below you. If they see you, just run back into the mill for a few moments. When all the Nazis here are dead, go down into the courtyard and go left. Head up the hill to the shack, and inside you`ll find some flares, a med kit, and a place to change clothes. Head outside, and in the debris here you`ll find a collectable. Head down to the river. There are some Nazis here, but you can just run past them and hop in the boat. You`ll see a cutscene.

On the other side of the river, you have two options. You can run past the boat house and through the woods. Avoid the road for as long as you can. At the roadblock you can run through the woods and to your car. The plan is to just avoid the enemy and keep moving. The other option is to fight your way out, using what little ammo you have.


Fade to Grey - Hospital

Exit this first room and enter the hallway. Go through the door on the right side of the hall. In this room, pick up the letter from the desk, then take Violet`s advice and hide in the closet. Wait for the Nazis to leave.

Head back into the hallway. Look to your left and you`ll see a guard you can kill. There are two more doors here. One across from the office, the other is at the end of the hall.

The one in the middle of the hall goes to a courtyard. There are two guards here. One is in the middle of the courtyard, and walks around the tree. The other is on the far side, near the exit. Kill the one in the middle, drag him into the shadows, then kill the second one. Or you could try to run past both of them.

The next room is a hallway with one door. The door leads to a room with two guards. One stands in the middle of the room, the other walks between this room and the next. Hide behind the pillar, then kill the guard in the middle of the room while the other guard is away. Hide his body as quick as you can behind the bathtub, because the other guard doesn`t leave for long. Kill the second guard and go into the next room. You`ll see a switch to your right. Flip it to kill the guard here. Exit this room into a hallway, and go through the next door. This room has four guards. You don`t have to kill any of them, because the key you need is on the desk to your right. Just wait for the patrolling guard to walk away, and grab the key. Go back to the room where you electrocuted the guard, and go through the locked door.

This door will take you outside. There is a collectable on the south side of this area, along the wall next to the statue. Getting it will require taking out most of the guards, so you may want to just leave it. From the entrance, follow the wall on your left hand side and you can walk all the way around the area (along the north wall). Just make sure you only leave cover when the guards aren`t looking. When you get to a shack, there is a door on the far side. Go through the door and you`ll enter an abandoned church. There are two guards here, and one has a flashlight. Hide behind the altar and wait for both guards to go to the other side of the church. Move to the second row and hide behind the box there. Wait for both guards to come back, and before they turn to face you, move over one more row to the back. Wait for them to do another cycle, and when they`re away you can go out the door.

Outside there are two guards at the side of the church. Wait until the walking guard has his back to you, kill him, then kill the other guard. This second guard has a key, and there is a collectable harmonica next to him. The shed near the church entrance is the exit.

In this next area there are three guards. Make your way to the left corner, where there is a shack. Kill the guard closest to the shack and drag him in. Then head to the bushes in front of the shack, and from there you can kill the patrolling guard when he stops. Next, climb over the box in the center of the area to get behind the final guard and kill him. There is a collectable on the bench near this guard. There is a med kit in the shack.

Move past the truck and you`ll come to an area with a pond and two guards. It`s very hard to take them out, but you can sneak past them. Hide along the wall in front of the bridge. Their patrols are out of synch, so watch them do a few. Wait until they both start walking away from you at the same time. Follow the guard across the bridge, and hide behind the large cross. Wait for the guard to leave, grab the collectable on the bench where he was standing, and go around the wall. On the other side of the wall, move to your left until you`re behind the truck. When the guard is walking away from you, follow him and hide in the bushes near the building. Again, wait for the guard to pass you, and enter the building. Inside you`ll find a med kit. Go down the stairs and you`ll find a weapon locker with an StG44, a Luger, and ammo. There is more ammo on the shelf across from the locker. You initial default weapon will be the Luger, so switch over to the rifle.

When you exit this building the Nazis will be waiting for you. You best bet is to open the door and then back up. Look through the open door until you see a bad guy, then shoot him. After you fire, back up and stand on the stairs. Aim at the door and wait for them to enter. Shooting them as the come through the door is much easier that fighting them outside. Note that there seem to be a clipping issue, so the Nazis may walk through the door (not the doorway, the actual piece of wood). The good news is they seem to have a very hard time shooting you when you are lower than they are. When all five are dead you can leave. Head back the way you came, but before you get past the second truck, you`ll be attacked by another group of five. Fall back to the building where you got your rifle and kill them the same way you did the last group. If they don`t follow you into the building you can fight them from behind the boxes just outside the door.

You can once again head for the exit, but you don`t have to cross the pond again. The main gate and the obstacles in front of it are gone, so you can head straight there. You will find two final Nazis in the pond area, so take them out and cross the gate. This will end the mission.
Fade to Grey - Village

Head down the road until you get to the burning truck. Off to your right will be a building where you can pick up some ammo. You`ll see a group of Nazis standing around a bonfire. There isn`t a good way to sneak up on them, so engage them with your rifle. Near them is an important feature of this level: the exploding barrel. All you have to do is shoot one of these red barrels and you`ll kill any enemies that are nearby. Although the explosion looks small, the kill radius is much larger.

Once you`ve taken out all the Nazis around the bonfire, head up the hill to the road. To your right is a box you can jump over and on the other side of the truck are two Nazis and an exploding barrel. Shooting the barrel will kill both of them. There is some ammo and a collectable next to them. Now be careful. A Nazi was hiding in one of the trucks you past, and will get out when you go to get the collectable. You will run into him behind the truck closest to you.

Jump back over the box and you`ll see two guards in next to the fire in front of you, just past the car. There is a med kit near where they were standing. Head past the truck, and standing around the next building is another group of enemies. You can`t really sneak up on them, so take them out with your rifle. There are some stairs going down (they`re next to the rowboat). At the bottom, next to the woodpile, is a medkit.

The area on the other side of this building should not be underestimated. It has several Nazis, and if any of them sound the alarm, there is a heavy machinegun in the second story of the house to your right. This machinegun is pretty much an instant kill if it catches you in the open. There are also Nazis in one of the buildings that will come out and attack you.

Sneak around the building and you`ll see three Nazis. There is one that walks to your left, one in the middle that starts shooting at nothing, and a third off to the right. This one will walk behind a building, and you want to follow him. He will stop behind the building so kill him and hide his body. Sneak back out to the road, and make your way down the road while the nearest guard is walking away from you. At the end of the street is a door you can enter.

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